

The World of Morn
Morn is a desolate world. Many centuries ago a cataclysmic war raged across the world. Man, Elf and Dwarf formed vast armies to combat the scourge from below, the armies of the Underdeep.
The Underdeep had long been a source of conflict for the races know as the Sunsiders. Many rare and precious metals, stone and jewels lay beneath their feet and it was during these ventures that the two worlds collided. One world of light… the other of Darkness.
Eventually a dark entity united the squabbling races of the Underdeep and a vast host poured forth to take vengeance on the Sunsiders. The war lasted for fifty years. Nations were vanquished, Kings slaughtered and races bought to the very brink of extinction. However, the forces of light prevailed and the creatures of the Underdeep were forced back down into the depths.
Now, hundreds of years later Sunside has still not recovered. The Elves have withdrawn to their citadels, the dwarves have fortified their mine cities and the few human kingdoms that remain hide behind their enormous walls. The once proud kingdoms are now wilderness punctuated with small towns and villages with no one to rely on for protection but themselves. And once again evil stirs in the deep…
The world of Morn awakens to a new day. The sun slowly rises over the mountains and spills its golden glow on a land recovering from eons of war. Farmers till the land, shepherds tend the flocks and the good folk of the world grapple with the toils the day will bring.
Deep below the surface world there is no dawn… only darkness. The Sunsiders think their lives are hard but food is plentiful, resources abundant and the dawn brings new hope.
The Underdeep has no such hope…only the strong survive and the strong must fight for everything. The darkness holds many races, some pushed into the caves and dark places of the world by the Sunsiders, other races have always dwelt in the shadows. They vie for supremacy, King versus King, tribe versus tribe, clan versus clan. The only thing that unites these creatures is their lust for conquest, their need for revenge on the surface world. That day will come, but for now they must battle for control of the UNDERDEEP.
The Underdeep
Deep below the surface world a vast network of caverns, ancient mazes, underground rivers, never ending mines and ancient cities combine to make the Underdeep. This vast wilderness is barely noticed by the surface world. here and there a small cave or Tomb may lead down to the lower levels and that is why the Sunsiders fear to go near these forsaken places. The Underdeep stretches for countless miles, under hills, fields, forest and mountains a like. It is made up of many unique areas, the Labyrinth; ancient city of the Minotaurs, Marketh the largest citadel of the Shadow Elves, Necropha; the ancient, never ending halls of the dead plus many other halls, mines, caverns and dungeons.
The upper levels are plagued with Goblins; cowardly creatures but spiteful and cruel. The ancient tombs and catacombs hold the laboratories of Liches and Necromancers and their abominations. The ancient dead city of the Labyrinth is still patrolled by its sworn defenders the Minotaurs, even now a thousand years since its fall. Deeper still are the realms of the Spiders and their allies the Shadow Elves. The Shadow Elves are master craftsmen and their cities range for many miles in the deep. But deeper still the lie caverns and passageways that even the Shadow elves will not venture into.
Its not just the Underdeep that harbours a potenital threat to Sunside. Deep forests and primordial swamps house other creatures, Orcs, Lizardkin and Gnolls to name a few. Some of these creatures do venture in to the Underdeep to carve themselves an empire of their own. Others prefer to raid the human settlements on the surface. All of these races will soon be represented by Factions within the Underdeep game.